#N canvas 759 80 449 273 10; #X msg 7 125 this is my test \, oh yeah \;; #X text 5 2 [lanparty] provides a quick way to create local area network multiplayer patches. Start the server with `python lanparty.py` and then wait for clients to connect. Sending things into the lanparty object will send them to the server \, and with the default server that will mean echoing those messages to all connected clients and data from any client will be received at the outlet. All received data will be prefixed with an ID. Modify the server to change that behaviour to something more complex than 'echo'.; #X obj 7 234 print message; #X obj 109 234 print server-udp-broadcast; #X msg 60 150 udp message \;; #X obj 7 179 lanparty; #X connect 0 0 5 0; #X connect 4 0 5 1; #X connect 5 0 2 0; #X connect 5 1 3 0;